Thursday, 1 February 2018

LO1: Understanding the use of sound in media products

Blade Runner:
https://youtu.be/aFJF2CRASRM
In Blade runner sound is important as it is both a Science fiction film and includes rain so to make the audience believe what they are seeing is real. They use futuristic car engine and electrical noises to make it seem like a futuristic scene and they use oriental market music and speaking to set the location. They use a loud speaker sound of someone talking about moving to the new world to set the current state of the world. They do this to create vermislitude as this is a soundscape of what you would expect to find in a futuristic city. At the beginning of the clip we hear a car engine but not a normal car engine a futuristic sounding car engine as we see a hovering car fly past which makes it seem like it is a real car from the future flying past as that's what we hear. We also hear beeping of cars which we cannot see making the audience believe that there are lots of these flying cars going about without actually having to see them setting up the scene of these shots being set in a large city. We then start to hear a large ship producing a speech that is talking about moving to a new future in a off world colony which allows the audience to further see the advancements of the human race and how the shots are not located in a nice area. We then move down into a Chinese market where we can hear talking, electrical buzzing sounds, weird music and rain. All sounds are used to create the correct atmosphere in the scene as it allows the audience to know what the location is as we can hear a Chinese market place so we know thats where it's set. It also allows the audience to know that it's in the future as we can hear futuristic car engines and a speaker talking about a new world colony.

Saving Private Ryan:
https://youtu.be/DSKerypwUDM

In saving private Ryan they start the scene quiet and peaceful with open waves to set the scene, we then hear people struggling with bottles and being sick to represent how they are feeling. Then all hell breaks loose and we hear explosions and gun shots to show that this is a battlefield and all the soldiers are in a dangerous situation. After the door to the boat is opened people get gunned down and the audience can hear the bullets flying past and going through bodies and hitting things this creates realism as we can believe that there actually are bullets flying at these people because not only can we see it we also can hear it. There also is no music used in this scene which is also used to create realism as there wouldn't be music in real life it also give the audience room to think as music isn't distracting them it makes them real understand just how bad the situation these men were forced into is. As men fell into water the camera goes under water with them as it does the sound changes so that it sounds like it's under water this is done so that we actually feel like we're in the scene as if the the audio continued as normal it wouldn't look right. The water sections also give quick breaks from the battling where we taken out of the battle and then put back in. There is a section where one of the soldiers is looking around and seeing some horrific sights and at this point everything goes quiet this is so the audience can witness all these terrible things and take it all in without any distractions from guns noises and explosions.

Jurrassic park:
https://youtu.be/IpdxcQ1zYN0
In Jurassic Park the music is used to create an atmosphere and change the mood for different sections using different styles of music as these can influence the audience and change how they feel to make it so they have the emotion you want them to have when you want. The music is loud and dramatic during the section they are flying towards the island to get the audience to feel excited about the island it then changes to more adventures music once they are exploring the island to further change the mood to fit the scene and make the audience feel excited for adventure but also curious what the island holds. It picks up once they reach the open field to build up the excitement and then it cuts out once they reach their location. When they see the dinosaurs for the first time the music that is used is upbeat and mellow to represent the relaxing yet unbelievable atmosphere.

Skyrim:
https://youtu.be/QLnPwnJJcFQ
Skyrim is a role playing game so it is very important for it to immerse the audience into the world which Skyrim does very well with its sounds. Skyrim uses different noises such as birds chirping in forests and fire crackling in lodges to really create an atmosphere. Most things create sound such as characters within the game and animals, an example of such is when you are in one of the big city you will hear someone shouting about religion but a religion which does not exist in the real world this creates a story to do with the world within Skyrim. You can also hear market places and just people talking which help you to believe you really are in a village in the world of Skyrim. Taverns also sound realistic as there will be the sound of someone playing the lute, a crackling fire and sounds of people talking. Weather is also a big thing that creates noise as if you could see weather but not hear it, it would just feel unrealistic and fake, however you can hear effects from rain to wind which creates a suspension of disbelief. In caves you can hear wind flying through tight gaps creating a whistle which makes it feel like a cave rather than the same as the outside world and theres more effects on top such as water dropping and mice which is there to just really push the idea that you are in a cave. Monsters and creatures that attack you all have their own sounds and growls which make them seem real. Creatures that don't exist have non existent voices that allow you to believe they are real things that are alive and attacking you the growls show it's aggressiveness and primes you for attack. As you fight with swords you hear clanking and metallic noises to make it sound like real swords hitting each other.

James Acaster's Findings:
This has a live studio audience who laughs at the funny bits to make it more funny for the audience and show them where to react. There is no bed to begin with but as time goes on the mood changes as one of the presenters starts telling everyone a story where there is a sting as the music changes to a sad tone to relate to his story of a brown banana this is now the bed which is inserted in to change the audiences emotion for the story. Some stings have been used as the topic changed this shows the change in subject such as when they start talking about kiwis where a guitar riff is used. There is a foley sound of someone opening a door to make the scene sound like it is a real conversation in a real location this also helps the audience visualise the woman walking into the room as we cannot see this. There is a theme tune for the show which is played at the beginning and end of the show this is done to create a brand for the show and also allow the audience to know when the show has started and ended.

Alton Towers:
https://youtu.be/g86RPUZNbB0

In this advertisement we can clearly hear that the narrator is on a rollercoaster through the noise of a  rollercoaster going up the lift hill through the clicking noise and then we hear it rush down a drop.  The narrators voice changes as the roller coaster drops down a hill so we know he is on the rollercoaster, this is done as this is an advert for a theme park so the audience listening hears the excitement and fun at a theme park, they may relate these sounds to their own memories. This also allows the audience to understand the advertisement has to do with theme parks even if you are not listening to the narrator. All the sounds put together to create verisimilitude and makes the audience actually believe that what they are listening to is a man on a rollercoaster even if everything was recorded apart. The rollercoaster noises could have been recorded by doing field recording around the park , however this was probably artificially made using foley sound which could have been done using a metal chain and a metal rod to create a clinking noise.      
(I did this analysis)

LO4: Be able to record, edit and review sound elements.

Evidence of recording  These are photos of me recording my audio for our trail. I set up the microphone which was fairly easy ...